These pages discuss issues that we need to think about when we are writing, in this case, a car racing game. Its not step-by-step instructions, if you want more detailed instructions see this page.
Link to the following pages for ideas about simulating the movements of cars in a game:
options | What type of simulation would we use? | |
movement in a straight line | ![]() |
This is about the forces along the car as it accelerates and decelerates. |
cornering | ![]() |
This is about the forces on the car as it corners |
suspension | ![]() |
How can we model the cars reaction as it hits bumps |
transmission | ![]() |
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collisions | ![]() |
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