3D Theory - Example - Car Racing Game

These pages discuss issues that we need to think about when we are writing, in this case, a car racing game. Its not step-by-step instructions, if you want more detailed instructions see this page.

Link to the following pages for ideas about simulating the movements of cars in a game:

options   What type of simulation would we use?
movement in a straight line wheelie This is about the forces along the car as it accelerates and decelerates.
cornering cornering This is about the forces on the car as it corners
suspension springs How can we model the cars reaction as it hits bumps
transmission gearbox  
collisions collision detect  


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