I am very keen to have consistent standards of notation and terminology across this site. Its hard enough to learn these things without being confused by inconsistent standards. It may not be perfect yet so, if you find any inconsistencies across the site please let me know.
The units used are based on the international system of units (SI units) which has 3 primary units as discussed on this page. I have also tried to apply standards to the mathematical notation and terminology (see mathematical standards).
Here are some of the notations for physical quantities:
Dimensions
symbol |
description |
type |
units |
web page |
l |
length |
vector |
m |
definition |
cm |
position of centre of mass of object |
vector |
m |
definition |
r |
position of particle relative to object |
vector |
m |
definition |
p |
position of particle in absolute coordinates |
vector |
m |
definition |
t |
time |
scalar |
s |
definition |
d … /dt |
rate of change |
scalar |
s-1 |
definition |
Δt |
time between frame n and frame n+1 |
scalar |
s |
definition |
f |
frequency |
scalar |
s-1 |
definition |
ω |
angular velocity |
bivector |
s-1 |
definition |
angle |
angle in radians |
scalar |
none |
definition |
Matter
symbol |
description |
type |
units |
web page |
m |
rest mass |
scalar |
kg |
definition |
mi |
mass of particle i |
scalar |
kg |
definition |
mt |
total mass |
scalar |
kg |
definition |
ρ |
density |
|
kg m-3 |
|
Forces
symbol |
description |
type |
units |
web page |
F |
Force |
vector |
N=newton=kg*m/s2 |
definition |
P |
effort |
vector |
N=newton=kg*m/s2 |
definition |
W |
load |
vector |
N=newton=kg*m/s2 |
definition |
b |
static friction |
vector |
N=newton=kg*m/s2 |
definition |
moment |
effort |
bivector |
Nm=newton-metre=kg*m2/s2 |
definition |
p |
pressure |
|
kg m-1 s-2 |
|
Kinematics
symbol |
description |
type |
units |
web page |
x(t) |
distance as a function of time |
vector |
m |
definition |
xi |
initial position |
vector |
m |
definition |
xf |
final position |
vector |
m |
definition |
v(t) |
linear velocity as function of time |
vector |
m/s |
definition |
vi |
initial velocity (sometimes denoted by u) |
vector |
m |
definition |
vf |
final velocity |
vector |
m |
definition |
c |
speed of light |
scalar |
m/s |
definition |
ω |
angular velocity vector |
bivector |
s-1 |
definition |
a |
linear acceleration |
vector |
m/s2 |
definition |
α |
angular acceleration |
bivector |
s-2 |
definition |
Dynamics
symbol |
description |
type |
units |
web page |
E |
energy |
scalar |
kg m2/s2 = N m |
definition |
P |
power |
scalar |
kg m2/s3 = N m/s |
definition |
p |
linear momentum |
vector |
kg m/s = N s |
definition |
L |
angular
momentum |
bivector |
kg m2/s = N m s |
definition |
[I] |
inertia tensor (moment of inertia)
Matrix representation:
[I] = |
∫(rz²+ry²)dm |
-∫rx*rydm |
-∫rx*rzdm |
-∫ry*rxdm |
∫(rz²+rx²)dm |
-∫ry*rzdm |
-∫rz*rxdm |
-∫rz*rydm |
∫(rx²+ry²)dm |
|
|
tensor |
kg m2= N m s2 |
definition |
H |
the instantaneous angular momentum
about PC |
bivector |
kg m2/s = N m s |
definition |
F |
net force |
vector |
kg m/s2 = N |
definition |
T |
torque |
bivector |
kg m2/s2 = N m |
definition |
h |
m * s = mass times distance |
vector |
Kg m = N s2 |
definition |
J |
impulse |
vector |
kg m/s= N s |
definition |
Terminology
Scalar
I have used the term 'scalar' interchangeably with the term 'real', that is, a continuous value that can be represented by a single number.
Strictly speaking the term 'scalar' should be reserved for a quantity that is used to scale a vector, that is change its magnitude without changing its direction, or in other words a scalar is the ratio of parallel vectors.
For instance I should not really call energy a scalar because there are no vectors involved.
I apologise for my lack of mathematical rigor here, its just that the word scalar seems to better express that it is not a vector and its less likely to cause confusion with the real part of a complex number. Also this (mis?)usage is quite common in the computer world.
This site may have errors. Don't use for critical systems.