On this page we discuss how the plots fields, on this page, were produced.
The tables were generated using this program.
To produce the results the program needs to have an XML input code. Here I have listed this input code for the vector diagram with the arrows:
<classDef>
<mathTypeHypercomplex name="do" type="complex" />
<varDef name="a" mathName="do" />
<outputSvg description="w=force" type="arrows" gridWidth="300" gridHeight="200"
marginLeft="20" marginBottom="20" marginRight="10" marginTop="10"
xAxisPos0="100" xAxisPos1="200" yAxisPos0="100" yAxisPos1="200"
graphMax="32" graphStep="1" graphMultipier="0.01" >
<variable name="a" />
<variable name="a" />
</outputSvg>
</classDef>
Here I have listed this input code for the scalar 3D diagram:
<classDef>
<mathTypeHypercomplex name="do" type="complex" />
<varDef name="a" mathName="do" />
<outputObj description="w=force" gridWidth="300" gridHeight="200"
marginLeft="20" marginBottom="20" marginRight="10" marginTop="10"
xAxisPos0="100" xAxisPos1="200" yAxisPos0="100" yAxisPos1="200"
graphMax="100" graphStep="1" graphMultipier="0.1" >
<variable name="a" />
<variable name="a" />
</outputObj>
</classDef>
This code produced a 3D .OBJ file which I then tweeked and rendered using blender as explaned on this page.