3D Math Primer  Aimed at complete beginners to vector and matrix algebra.
Mathematics for 3D game Programming  Includes introduction to Vectors, Matrices, Transforms and Trigonometry. (But no euler angles or quaternions). Also includes ray tracing and some linear & rotational physics also collision detection (but not collision response).
The Geometry of Physics : An Introduction
Quaternions and Rotation Sequences.
Engineering Mathematics  This book has been going for a long time and it is now in its 5th edition, so it is tried and tested.
Div, Grad, Curl and All That: An Informal Text on Vector Calculus
Schaum's Outline of Theory and Problems of Tensor Calculus  I'm finding this hard going, it starts off with as review of linear algebra, matrix notation, etc. It redefines a lot of conventions which are hard to relearn, such as superscrips instead of subscripts to identify elements, and a summation convention, then it goes into coordinate transformations. I cant find any definition of what a tensor is. I think this book is aimed at people who already have some knowledge of the subject.
Tensor Calculus and Analytical Dynamics
Curves and Surfaces in Geometric Modeling: Theory and Algorithms
The NURBs Book (Monographs in Visual Communication)  A NURBS book for software developer, it covers the theory and also the practical side.
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