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see also:  
Correspondence about this page  
Book Shop  Further reading. Where I can, I have put links to Amazon for books that are relevant to the subject, click on the appropriate country flag to get more details of the book or to buy it from them. 
Mathematics for 3D game Programming  Includes introduction to Vectors, Matrices, Transforms and Trigonometry. (But no euler angles or quaternions). Also includes ray tracing and some linear & rotational physics also collision detection (but not collision response). Covers VRML 2 (but not the upcoming X3D standard). A good introduction to all VRML2 node types and how to build them. 
Terminology and Notation Specific to this page here: 

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