These pages discuss issues that we need to think about when we are writing, in this case, a car racing game. Its not step-by-step instructions, if you want more detailed instructions see this page.
Link to the following pages for ideas about simulating the movements of cars in a game:
options | What type of simulation would we use? | |
movement in a straight line | This is about the forces along the car as it accelerates and decelerates. | |
cornering | This is about the forces on the car as it corners | |
suspension | How can we model the cars reaction as it hits bumps | |
transmission | ||
collisions | ||