3D Theory - Example - Snooker

These pages discuss issues that we need to think about when we are writing, in this case, snooker or pool. Its not step-by-step instructions, if you want more detailed instructions see this page.

Link to the following pages for ideas about simulating snooker in a game:

rolling contact rolling contact This investigates how the rolling motion relates the rotation to the linear motion.
coordinate system and cushion cushion This looks at the coordinate system and how collisions with the cushion are detected and the responses calculated.
cueing leftside This is about how the impulse is transferred to the ball and how this generates linear motion and rotation.
collision multiple collisions How are collisions detected and responses calculated

further information here

 

 

 

 

 


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