3D Theory - Example - Snooker

These pages discuss issues that we need to think about when we are writing, in this case, snooker or pool. Its not step-by-step instructions, if you want more detailed instructions see this page.

Link to the following pages for ideas about simulating snooker in a game:

rolling contact rolling contact This investigates how the rolling motion relates the rotation to the linear motion.
coordinate system and cushion cushion This looks at the coordinate system and how collisions with the cushion are detected and the responses calculated.
cueing leftside This is about how the impulse is transferred to the ball and how this generates linear motion and rotation.
collision multiple collisions How are collisions detected and responses calculated

further information here

 

 

 

 

 


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Correspondence about this page

Book Shop - Further reading.

Where I can, I have put links to Amazon for books that are relevant to the subject, click on the appropriate country flag to get more details of the book or to buy it from them.

cover Developing Games in Java

other games programming books

Commercial Software Shop

Where I can, I have put links to Amazon for commercial software, not directly related to this site, but related to the subject being discussed, click on the appropriate country flag to get more details of the software or to buy it from them.

cover LEGO Mindstorms NXT - Allows you to build a robot and program it from a PC or Mac. Contains an Intelligent Brick with 32-bit microprocessor, memory and FLASH, 3 Interactive Servo motors with built-in rotation sensors, sound sensor, ultrasonic sensor, touch sensor, light sensor, USB 2.0 and Bluetooth support. Icon-based drag-and-drop program "building" environment.

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