3D Theory - Example - Car Racing Game -Options

What type of simulation would we use? danske has suggested some options here. Here are some options that I have thought of:

option pros cons
First person or plan view? Do we see the game from the point of view of the driver with the driving wheel, dashboard and view through the windscreen? First person makes the player feel more like they are driving the car.  
Render using OpenGL or DirectX or simulate by animating a 2D view?    
Model the physics or use simple rules?    
Use time step integration (as explained on this page) much simpler, current frame depends only on last frame and state information. Inaccuracies build up over time
Model all variable as a function of time    
Model the car as a rigid body   cant model damage caused by a crash
Model movement around the track   we need to constantly check for collision with barriers and other cars
Model engine and transmission Needed to generate sound output. Needed to accurately model the torque and therefore the acceleration available.  
Model the aerodynamics, wind resistance, etc.    
Model interaction with the road.    
Model friction    
Model Suspension using spring-mass-damper    

We can now look at how we might implement these things in more detail


metadata block
see also:
Correspondence about this page

Book Shop - Further reading.

Where I can, I have put links to Amazon for books that are relevant to the subject, click on the appropriate country flag to get more details of the book or to buy it from them.

cover Game Programming for Teens.

other games programming books

Commercial Software Shop

Where I can, I have put links to Amazon for commercial software, not directly related to this site, but related to the subject being discussed, click on the appropriate country flag to get more details of the software or to buy it from them.

cover Dark Basic Professional Edition - It is better to get this professional edition

cover This is a version of basic designed for building games, for example to rotate a cube you might do the following:
make object cube 1,100
for x=1 to 360
rotate object 1,x,x,0
next x

cover Game Programming with Darkbasic - book for above software

other commercial software

This site may have errors. Don't use for critical systems.

Copyright (c) 1998-2015 Martin John Baker - All rights reserved - privacy policy.