By: Nobody/Anonymous - nobody |
I've spent some time messing around with rigid body simulation, from
a computer games/fun perspective. I don't have any problems with the physics,
but I have run into a confusing conceptual problem when it comes to integrating
the present state of an object to get the new state with Runge-Kutta methods. |
By: Martin Baker - martinbaker |
Tom, |
By: Nobody/Anonymous - nobody |
Hi, |
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see also: |
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Correspondence about this page | |
Book Shop - Further reading. Where I can, I have put links to Amazon for books that are relevant to the subject, click on the appropriate country flag to get more details of the book or to buy it from them. |
Mathematics for 3D game Programming - Includes introduction to Vectors, Matrices, Transforms and Trigonometry. (But no euler angles or quaternions). Also includes ray tracing and some linear & rotational physics also collision detection (but not collision response). |
Commercial Software Shop Where I can, I have put links to Amazon for commercial software, not directly related to the software project, but related to the subject being discussed, click on the appropriate country flag to get more details of the software or to buy it from them. |
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