Maths - Matrix Resources

These pages contain the following resources:

A tutorial to show the application of matrices to modeling a 3D world.

Java Code to implement a matrix class.

 


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Book Shop - Further reading.

Where I can, I have put links to Amazon for books that are relevant to the subject, click on the appropriate country flag to get more details of the book or to buy it from them.

cover Mathematics for 3D game Programming - Includes introduction to Vectors, Matrices, Transforms and Trigonometry. (But no euler angles or quaternions). Also includes ray tracing and some linear & rotational physics also collision detection (but not collision response).

Terminology and Notation

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