Game Physics - This book has some useful stuff, its more of a textbook, not
a step by step guide (although it does have a disc with a lot of C++ code).
About the first third of the book is a physics textbook with theoretical exercises,
the middle bit covers physics engine topics, and the last third of the book
covers mathematical topics. I think I would use this book as a reference book
to lookup the theory behind something I might be working on rather than a book
to work through in order.






