Maths - sfvec2f

This class can represent a 2D vector. For instance a point on a plane or on a 2D texture.

The class has methods to add, subtract, (cross and dot) multiply with other vectors. Also many other methods, including the ability to load and save to from VRML and x3d

There are 3 versions available depending on language:

See also the following related classes

The full source code is available on Sourceforge here:


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see also:

 

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cover Mathematics for 3D game Programming - Includes introduction to Vectors, Matrices, Transforms and Trigonometry. (But no euler angles or quaternions). Also includes ray tracing and some linear & rotational physics also collision detection (but not collision response).

Terminology and Notation

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