X3D Standard

Extensible 3D

This is a version of VRML which codes the information using XML

X3D is defined here http://www.web3d.org/x3d/specifications/ there is an English description of the standard and a formal definition of the syntax in both the DTD and alternatively the schema.

Since the DTD and schema are designed to be machine readable, they are not especially easy to understand, so I have been working on the following diagrams to help me implement.

I have put some ideas for extending these standards to support simulation and games here.

Proto Declare Nodes

These diagrams have been drawn on ARGO - here is a file containing the diagram

protoInstance

 


metadata block
see also:

 

Correspondence about this page

Book Shop - Further reading.

Where I can, I have put links to Amazon for books that are relevant to the subject, click on the appropriate country flag to get more details of the book or to buy it from them.

cover This book introduces 3D concepts, VRML, Java3D, MPEG4/BIFS, and X3D. It is a very good introduction to the theory, The writers have an in depth knowledge due to their involvement in the standards making. This is a good book to help you choose which 3D open standards to use and to give you a good insight into these standards. It is probably not for those who want a basic introduction to 3D or for these who want a step-by-step programming in 3D book.

Commercial Software Shop

Where I can, I have put links to Amazon for commercial software, not directly related to this site, but related to the subject being discussed, click on the appropriate country flag to get more details of the software or to buy it from them.

 

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