By: Nobody/Anonymous  nobody 
In this page: https://www.euclideanspace.com/maths/algebra/vectors/ 
By: Martin Baker  martinbaker 
Paolo, 
By: Nobody/Anonymous  nobody 
Thank you for considering and publishing the text of my message. I believe
your drawing and text in this paragraph are perfectly clear and correct
now. 
metadata block 

see also:  
Correspondence about this page  
Book Shop  Further reading. Where I can, I have put links to Amazon for books that are relevant to the subject, click on the appropriate country flag to get more details of the book or to buy it from them. 
Introduction to 3D Game Programming with DirectX 9.0  This is quite a small book but it has good concise information with subjects like, maths introduction and picking. Mathematics for 3D game Programming  Includes introduction to Vectors, Matrices, Transforms and Trigonometry. (But no euler angles or quaternions). Also includes ray tracing and some linear & rotational physics also collision detection (but not collision response). 
Terminology and Notation Specific to this page here: 

This site may have errors. Don't use for critical systems.
Copyright (c) 19982022 Martin John Baker  All rights reserved  privacy policy.