3D Theory - Rendering - books

cover us uk de jp fr ca NET Game Programming with DirectX 9.0

cover us uk de jp fr ca DirectX 9 Graphics Programmers Guide

cover us uk de jp fr ca Introduction to 3D Game Engine Design Using DirectX 9 and C# (Net Developer)

cover us uk de jp fr ca OpenGL Game Programming - Assumes a windows environment and covers both OpenGL and DirectX. Takes you through most of the theory that you need.

cover us uk de jp fr ca cover us uk de jp fr ca

If you are doing a lot of OpenGL programming, and you can afford it. It really helps (in fact its almost essential) to have these 2 books at hand. The programming guide (red cover) explains the theory and the reference manual (blue cover) has complete definitions for all the API calls.


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cover cover

If you are doing a lot of OpenGL programming, and you can afford it. It really helps (in fact its almost essential) to have these 2 books at hand. The programming guide (red cover) explains the theory and the reference manual (blue cover) has complete definitions for all the API calls.

cover Tricks of the 3D Game Programming Gurus: Advanced 3D Graphics and Rasterization. - A very big book with the information you need if you want to write your own rastoriser instead of using OpenGL or ActiveX

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Where I can, I have put links to Amazon for commercial software, not directly related to this site, but related to the subject being discussed, click on the appropriate country flag to get more details of the software or to buy it from them.

 

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