Next consider a rigid body with most of its mass at 45 degrees to the y plane.
Ixx = sum (y^2)dm = 0.5+0.5 = 1
Iyy = sum(x^2) dm = 0.5+0.5 = 1
Ixy = sum(x*y)dm =0.5+0.5 = 1
det[M] = Ixx Iyy - Ixy Ixy = 0.25-0.25 =0
x/y = Ixy /(Ixx - )
for =0
x/y = 1/(1-0) = 1
normalising gives a unit vector at 45 degrees (along the line joining the masses).
for =2
x/y = 1/(1-2) = -1
normalising gives a unit vector at -45 degrees (at 90 degrees to the line joining the masses)
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Book Shop - Further reading. Where I can, I have put links to Amazon for books that are relevant to the subject, click on the appropriate country flag to get more details of the book or to buy it from them. |
Game Physics - This book has some useful stuff, its more of a textbook, not a step by step guide (although it does have a disc with a lot of C++ code). About the first third of the book is a physics textbook with theoretical exercises, the middle bit covers physics engine topics, and the last third of the book covers mathematical topics. I think I would use this book as a reference book to lookup the theory behind something I might be working on rather than a book to work through in order. |
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