Books - Graphics and Games Gems

cover Graphics Gems - Lots of useful algorithms and snippets of theory - These are reference books rather than books you read from cover to cover. If you can afford it they are worth having on the shelf (I wish I could!) They might just solve a problem which could otherwise take days to work out.

cover Graphics Gems II

cover Graphic Gems III: IBM Version (with diskette)

cover Graphics Gems IV: IBM Version (with Diskette)

cover Graphics Gems V: IBM Version (with disk)

cover Game Programming Gems - Lots of concepts + code - Includes design techniques, Maths, Improving speed, AI, Polygonal techniques, Pixel effects (4 pages on quaternions, nothing on collision detection and response)

cover Game Programming Gems 2 - More on the topics above, includes audio, still nothing on collision)


see also:

 

Correspondence about this page
external links (not on www.euclideanspace.com)

T the code for these books is availible online:

http://www.acm.org/pubs/tog/GraphicsGems/

Book Shop - Further reading.

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