3D Theory - books

cover If you are interested in 3D games, this looks like a good book to have on the shelf. If, like me, you want to have know the theory and how it is derived then there is a lot for you here. Including - Graphics pipeline, scenegraph, picking, collision detection, bezier curves, surfaces, key frame animation, level of detail, terrain, quadtrees & octtrees, special effects, numerical methods. Includes CDROM with code.

cover Advanced Linux 3D Graphics Programming - continues on from Learn Linux 3-D Graphics with more concepts. Lots more about blender - see comments about previous book.

cover AI Application Programming.

cover AI Game Engine Programming. - The book provides the knowlage and techniques needed to create an AI engine.

cover The Official Blender Game Kit: Interactive for 3D Artists

cover CAD 3D / Landscape Design 3D

cover Collision Detection in Interactive 3D Environments by Gino van den Bergen.

cover This book introduces 3D concepts, VRML, Java3D, MPEG4/BIFS, and X3D. It is a very good introduction to the theory, The writers have an in depth knowledge due to their involvement in the standards making. This is a good book to help you choose which 3D open standards to use and to give you a good insight into these standards. It is probably not for those who want a basic introduction to 3D or for these who want a step-by-step programming in 3D book.

cover This book introduces 3D concepts, VRML, Java3D, MPEG4/BIFS, and X3D. It is a very good introduction to the theory, The writers have an in depth knowledge due to their involvement in the standards making. This is a good book to help you choose which 3D open standards to use and to give you a good insight into these standards. It is probably not for those who want a basic introduction to 3D or for these who want a step-by-step programming in 3D book.

cover NET Game Programming with DirectX 9.0

cover DirectX 9 Graphics Programmers Guide

cover Introduction to 3D Game Engine Design Using DirectX 9 and C# (Net Developer)

cover Introductory Techniques for 3-D Computer Vision by Emanuele Trucco, Alessandro Verri

 


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