3D Theory - Build a model from scratch - hand 1

This shows how to build a simple model from scratch

This is not very good, partly because of my lack of artistic ability, and partly because of the lack of tools such as lathe, extruder, NURBS, etc. I am planning to add these to the program at a later date.

However this should be good enough to explain the principles, and it gives you plenty of scope to improve on what I've done.

First start up the program and insert a transform node (button)

under the transform node insert a shape3D

under the shape3D insert a cylinder

under the shape3D insert appearance

under the appearance insert a material node


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Book Shop - Further reading.

Where I can, I have put links to Amazon for books that are relevant to the subject, click on the appropriate country flag to get more details of the book or to buy it from them.

cover The Art of 3-D Computer Animation and Effects. This is a nice glossy colour book, it is for those starting out using 3D graphics programs rather than those who write them.

Commercial Software Shop

Where I can, I have put links to Amazon for commercial software, not directly related to this site, but related to the subject being discussed, click on the appropriate country flag to get more details of the software or to buy it from them.

 

cover Dark Basic Professional Edition - It is better to get this professional edition

cover This is a version of basic designed for building games, for example to rotate a cube you might do the following:
make object cube 1,100
for x=1 to 360
rotate object 1,x,x,0
next x

cover Game Programming with Darkbasic - book for above software

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