Learn Linux 3-D Graphics Programming - Includes programming in C/C++ Matrix, perspective
projection, polygonal modeling, blender, OpenGL/GLUT/MESA. I could not find anything
about how to use KDE or Gnome, but then I guess games would not need this. There
is a lot about Blender, I am not sure what is the current status on the Blender
project?
Advanced Linux 3D Graphics Programming - continues on from Learn Linux 3-D Graphics
with more concepts. Lots more about blender - see comments about previous book.
I have not reviewed this book, so I would be interested to hear if it is useful?
I would also be interested to hear if there are any other books that may be of
interest to readers of this page.
Developing 3D Games Using Linux - I have not reviewed this book, so I would be
interested to hear if it is useful? I would also be interested to hear if there
are any other books that may be of interest to readers of this page.



