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cover us uk de jp fr ca Learn Linux 3-D Graphics Programming - Includes programming in C/C++ Matrix, perspective projection, polygonal modeling, blender, OpenGL/GLUT/MESA. I could not find anything about how to use KDE or Gnome, but then I guess games would not need this. There is a lot about Blender, I am not sure what is the current status on the Blender project?

cover us uk de jp fr ca Advanced Linux 3D Graphics Programming - continues on from Learn Linux 3-D Graphics with more concepts. Lots more about blender - see comments about previous book.

cover us uk de jp fr ca I have not reviewed this book, so I would be interested to hear if it is useful? I would also be interested to hear if there are any other books that may be of interest to readers of this page.

cover uk Developing 3D Games Using Linux - I have not reviewed this book, so I would be interested to hear if it is useful? I would also be interested to hear if there are any other books that may be of interest to readers of this page.

 


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cover I have only seen the Aug 1999 edition, so I'm not sure if my comments also apply to this later edition. It is a large book and it is not really a reference book or a tutorial, its somewhere in-between. It includes Linux programs and concepts like GNU cc, make, autoconf, RCS, Emacs. Systems Programming concepts like I/O routines, files, process control, errors, memory management, pipes, Semephores, Network and socket programming. It also covers lots of languages including C++. There is a chapter on Java and there is also a chapter on OpenGL programming. The book did not cover writing programs for a GUI such as Gnome or KDE. Also there was no information about any of the Graphical IDEs. It assumed everything is done with command line tools.

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Where I can, I have put links to Amazon for commercial software, not directly related to this site, but related to the subject being discussed, click on the appropriate country flag to get more details of the software or to buy it from them.

 

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