Books about Programming Languages for 3d simulation and games

cover The Art of C++.
cover Inside C# Book/CD Package - Covers the language, streams, numerical processing, metadata, documentation with XML.
cover Microsoft Visual C# .NET (Core Reference) - Covers language and forms, GDI, ADO, XML and SOAP.
cover C# in a Nutshell - A good reference for language and class framework
cover Professional C# 2nd Edition - Mainly aimed at programming for servers. Language and windows services, covers ADO, COM+, graphics, registrary , asp, etc.
cover C# Programmers Reference - A language reference not much on class framework.
cover Introduction to 3D Game Engine Design Using DirectX 9 and C# (Net Developer)
cover DirectX 9 Graphics Programmers Guide

cover Beginning Java 2 SDK 1.4 Edition - A good book for learning java

 

cover Java 2 Game Programming - Contains 2D game development engine

cover Art of Java

cover Java Graphics Programming Library - Library of Java code for shapes and concepts, mostly 2D but covers polygons & 3D polar coordinates. Not sure how useful this is if you are using Java2D and Java3D.
cover I have only seen the Aug 1999 edition, so I'm not sure if my comments also apply to this later edition. It is a large book and it is not really a reference book or a tutorial, its somewhere in-between. It includes Linux programs and concepts like GNU cc, make, autoconf, RCS, Emacs. Systems Programming concepts like I/O routines, files, process control, errors, memory management, pipes, Semephores, Network and socket programming. It also covers lots of languages including C++. There is a chapter on Java and there is also a chapter on OpenGL programming. The book did not cover writing programs for a GUI such as Gnome or KDE. Also there was no information about any of the Graphical IDEs. It assumed everything is done with command line tools.

cover Developing Games in Java


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