Programming - Games

Icover Patterns in Game Design. - Gives aspiring game developers with the tools they need to really understand how games are made.Provides a method for discussing game play.
cover Game Design for Teens.
cover Game Developer's Open Source Handbook (Paperback).

cover Game Physics - This book has some useful stuff, its more of a textbook, not a step by step guide (although it does have a disc with a lot of C++ code). About the first third of the book is a physics textbook with theoretical exercises, the middle bit covers physics engine topics, and the last third of the book covers mathematical topics. I think I would use this book as a reference book to lookup the theory behind something I might be working on rather than a book to work through in order.

cover Programming Believable Characters for computer games - tutorial based approach. Looks at AI tasks for developing artificial gaming companions and opponents with human-like complex behaviors.

cover Developing Games in Java

cover Elementary Game Programming and Simulators using jamagic - this is a commercial program with a scripting laguage for quickly developing games http://www.clickteam.com/English/jamagic.htm
cover Introduction to 3D Game Programming with DirectX 9.0 - This is quite a small book but it has good concise information with subjects like, maths introduction and picking.


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  • cover Developing Games in Java

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Where I can, I have put links to Amazon for commercial software, not directly related to this site, but related to the subject being discussed, click on the appropriate country flag to get more details of the software or to buy it from them.

cover LEGO Mindstorms NXT - Allows you to build a robot and program it from a PC or Mac. Contains an Intelligent Brick with 32-bit microprocessor, memory and FLASH, 3 Interactive Servo motors with built-in rotation sensors, sound sensor, ultrasonic sensor, touch sensor, light sensor, USB 2.0 and Bluetooth support. Icon-based drag-and-drop program "building" environment.

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