This allows you to program motion into the 3d models.
The program supports may different ways to program motion. Interpolators can be used for simple repetative motions (see tutorial animation a hand), this method is more powerful for similating physics because:
- The movement continues until explicitly stopped (Newtons first law!) unlike interpolators which must have start and end points.
- Velocities and Accelerations can be explicitly input
This uses the KinematicsBean (here we are doing forward kinematics as opposed to inverse kinematics- inverse comes later!). Ie motion can be defined for any Transformgroup in the tree and the resultant positon will be detemined by combining all the transforms below.
First start the program. We need a shape to move so we will get a box from the quick shape window (any other shape under a TransformGroupBean will do).
So to get a shape to work on, open the quick shape window,