mjbWorld program - Running the game

This a is a tutorial about how to run the simple 'asterids' type game using the program. More information about this.

First you will need to, either,

First start up the program (if you have not loaded the program go here)

If need to load the file select load

 

There are two ways to run the program:

  1. You can run it directly within the mjbWorld program as shown below.
  2. You can export it to Java source, then compile and run it as a standalone program

Running the game from within mjbWorld

The touch sensor will not work within the 3d view so we will need to activate it from the properties view. Son preparation for this select the touchSensor in the tree view.

To start the animation we will need to use the timeline window

But before starting the animation, start the renderer by pressing the 'front' button in the 3d view window.

Then press the green arrow in the timeline view to start the animation.

To fire the weapons select the isOver property in the properties view.


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