3D World Simulation - books

cover 3D Game Creation - Includes 2 ready to use game engines, not much theory.

The 3D Gamemaker

cover The Art of 3-D Computer Animation and Effects. This is a nice glossy colour book, it is for those starting out using 3D graphics programs rather than those who write them.

cover The Official Blender Game Kit: Interactive for 3D Artists

cover EOVIA Carrara Studio 2 (Windows) - This is a commercial 3D modelling tool with some Physics simulation. I think it is aimed at games and animations, not for accurate physics simulation. Eovia (http://www.eovia.com).

See carrara site for information about version 3 launch in Sept 2003.

cover Carrara 3D Basics - A simpler low cost version

cover Collision Detection in Interactive 3D Environments by Gino van den Bergen.

cover Dark Basic Professional Edition - It is better to get this professional edition

cover This is a version of basic designed for building games, for example to rotate a cube you might do the following:
make object cube 1,100
for x=1 to 360
rotate object 1,x,x,0
next x

cover Game Programming with Darkbasic - book for above software

cover Developing 3D Games Using Linux - I have not reviewed this book, so I would be interested to hear if it is useful? I would also be interested to hear if there are any other books that may be of interest to readers of this page.

cover 3D Graphics File Formats: A Programmer's Reference

cover The NURBs Book (Monographs in Visual Communication) - A NURBS book for software developer, it covers the theory and also the practical side.

 

 

 


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